The falchion is a weapon that can probably be considered the
classic weapon of orcs, along with the greataxe. Two-handed weapon, 1d8
slashing damage, and the best critical threat range that I know of even without
Keen. Mechanically, this is an
excellent weapon. However, its description does not fit that of a real
falchion.
A falchion is a one-handed, single-edged, curved sword. Its
grip is generally not long enough to be used two-handed. This is my primary
objection to calling this weapon a “falchion.” I propose to divide this
falchion into two different weapons, one to represent the real falchion and one
more like the in-game statistics.
Falchion: 1d6S damage, 18-20/x2 crit, weighs 5lbs, costs
35gp
Kriegsmesser: stat block of old falchion
Orcs and half-orcs gain proficiency in both.
The stat block of the falchion can be used to represent both
the falchion and the grossemesser. The most significant difference between the
two weapons is how the blade is attached to the grip, something that has no
mechanical effect in-game, so unless you’re somebody who thought that the
infamous list of polearms was a good idea (including a few examples of separate
weapons that differed only in how the head was attached to the shaft: via
socket, via tang, or something else) or a HEMA enthusiast, you probably don’t
care enough about the differences between the weapons for it to matter to you.
If you are, why are you playing D&D or Pathfinder
when you have Riddle of Steel and MYFAROG to cover the fine differentiation
between weapon types that you are clearly looking for (note: I haven't actually looked at either rulebook, I just know them by reputation). The d20 System’s combat
and weapon mechanics are too simple for that to be of any importance and I am
very happy about that because if combat takes too long, it gets in the way of
the story. The story is, of course, the most important part of an RPG.
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