Outrider
Hybrid class of samurai and ranger
Class Skills: Climb, Craft, Handle Animal, Heal, Intimidate, Knowledge (Geography), Knowledge (Nature), Perception, Profession, Ride, Stealth, Survival
4+INT skill points
Fortitude and Reflex good saves, Will weak
Full BAB progression
Weapon and armor proficiencies: light armor, simple and martial weapons, whips, bolas
- Mount
- Blood Slurry, Water Recycling, Bonus Feat
- Favored Terrain, Bonus Feat
- Mounted Archer
- Bow Training 1, Exceptional Pul
- Bonus Feat
- Composite Bow Training 1
- Rapid Shot
- Bow Training 2, Bonus Feat
- Manyshot
- Composite Bow Training 2
- Bonus Feat
- Bow Training 3
- Skillful Rider
- Composite Bow Training 3, Bonus Feat
- Survivalist
- Bow Training 4
- Bonus Feat
- Composite Bow Training 4
- Master Bowman
Mount (Ex):
An outrider maintains a close bond with a mount, which functions as an animal companion, using his outrider level as his effective druid level. The mount is always considered considered combat-trained and begins play with Light Armor Proficiency as a bonus feat.
An outrider maintains a close bond with a mount, which functions as an animal companion, using his outrider level as his effective druid level. The mount is always considered considered combat-trained and begins play with Light Armor Proficiency as a bonus feat.
This mount is typically a horse for Medium-sized outriders or a pony for Small-sized outriders, but camels are not unheard of and other mounts may be authorized by the GM.
Outriders do not take armor check penalties for Ride checks on their own mounts, they add their class levels to all Ride and Handle Animal checks with their own mounts.
If an outrider’s mount dies, the outrider must spend a week seeking out a new one.
Favored Terrain (Ex):
An outrider selects either plains or desert as a favored terrain at 3rd level. This functions as the ranger class feature of the same name. The bonus on this favored terrain increases at 8th level and every five levels thereafter. The outrider does not gain additional favored terrains.
Mounted Archer (Ex):
The outrider gains the Mounted Archer feature of the samurai at 4th level.
Bonus Feat:
At every level indicated where the outrider gains a bonus feat, he can select a feat from the Ranger’s archery or mounted combat (from Advanced Players Guide) combat styles.
Blood Slurry (Ex):
Starting at second level, if an outrider is unable to find food that his race can digest but his mount is not starving and his race can survive off of eating the mount, he can inflict 1d3 points of damage to the mount, bringing it a day closer to starvation, in order to delay starvation for one more day.
Starting at second level, if an outrider is unable to find food that his race can digest but his mount is not starving and his race can survive off of eating the mount, he can inflict 1d3 points of damage to the mount, bringing it a day closer to starvation, in order to delay starvation for one more day.
Water Recycling (Ex):
Starting at second level, an outrider can drain water from a fresh corpse in order to delay thirst. If he has a container available, he may spend 1 hour draining the water into the container. This gives a quantity of water sufficient to support a Medium creature for a number of days equal to the unmodified CON modifier that the corpse had at its time of death plus its size modifier, -2 for each day that it spent without drinking water.
Bow Training (Ex):
Starting at 5th level, the outrider gains +2 on all attack and damage rolls with bows. This increases by +1 for every four levels beyond 2. His outrider levels stack with any fighter levels for the purpose of qualifying for feats that specially select bows, such as Weapon Specialization.
Exceptional Pull:
The outrider gains Exceptional Pull (from Pathfinder Player Companion: Ranged Tactics Toolbox) as a bonus feat at 5th level even if he does not meet the prerequisites.
Composite Bow Training (Ex):
Starting at 7th level, the outrider’s STR modifier counts as 1 higher for the purpose of determining the bonus damage added on a composite bow’s damage roll. This increases at every fourth level beyond 7.
Rapid Shot (Ex):
At 8th level, the outrider gains Rapid Shot as a bonus feat even if he does not meet the prerequisites. Instead of being able to fire one additional shot, he is able to fire a number of additional shots equal to his DEX modifier, taking a cumulative -2 penalty to attack rolls for each additional shot fired.
Manyshot (Ex):
At 10th level, the outrider gains Manyshot as a bonus feat even if he does not meet the prerequisites. The outrider can choose to apply Manyshot to a number of attacks equal to his DEX modifier instead of just the first attack by taking a -2 penalty to all attack rolls.
At 10th level, the outrider gains Manyshot as a bonus feat even if he does not meet the prerequisites. The outrider can choose to apply Manyshot to a number of attacks equal to his DEX modifier instead of just the first attack by taking a -2 penalty to all attack rolls.
Skillful Rider (Ex):
Starting at 14th level, an outrider does not need to make Ride checks for the following actions: Guide with Knees, Stay in Saddle, Fight with a Combat-Trained Mount, and Control Mount in Battle. Spur Mount does no damage to the mount. The outrider does not fall prone upon taking a Soft Fall action.
Survivalist (Ex):
Starting at 14th level, in his favored terrain, the outrider can move at full speed while tracking an enemy in his favored terrain. Additionally, he adds his class level to all Survival checks in his favored terrain.
Master Bowman (Ex):
Starting at 20th level, an outrider can, as a full-round action, make a single attack with a bow. If it hits, it does damage normally and the target makes a Fortitude save or dies. The DC of this save is equal to 10 + ½ outrider level + DEX modifier. Instead of causing death, the outrider can choose to inflict nonlethal damage equal to the target’s maximum hit points with the same DC, but the attack still does lethal damage. The outrider can use this ability a number of times per day equal to his WIS modifier.
Sea Strider archetype (might need better name)
Proficient in simple and martial weapons, light armor, whips, and nets. This replaces the outrider’s weapon and armor proficiencies.
Seafaring companion (ex): At 1st level, the Sea Strider gains Monstrous Mount as a bonus feat, only to be used to select a hippocampus as a mount (though other aquatic creatures may be authorized by the GM). Otherwise, functions identically to and replaces the standard outrider’s mount ability.
Favored terrain (ex):
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